A friend has asked me to publish his algorithm in hopes to secure it for public use. He recommends this algorithm can be used as a new approach to creating 2 dimensional, rectilinear grids which can be extended into 3d. These grids can be calculated using a simple interpolation method. Computation physics problems that can be ran in parallel allow vectors to be computed on a GPU for massive speed gains. This algorithm has applications in finite difference analysis (FD) and computational physics, potentially simplifying the solvers and reducing required computing power without sacrificing accuracy.
Sean would like to offer his work for public availability and use, securing it from those who may desire to keep it private for profit or other motives. Please find this useful.